
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
812
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Posted - 2013.12.05 20:33:00 -
[1] - Quote
ShahFluffers wrote:Just FYI... concern #2 has less to do with the availability of large complexes (though, that is a factor) and more to do with the fact that null-sec groups like Pandemic Legion, TEST, etc. will hotdrop any large scale "big ship" brawl with overwhelming numbers and firepower. And that mobile cyno jammer that was recently introduced is pretty much useless as it is both... - not fast enough to block a hotdrop from interfering in a random brawl that escalated (2 minute anchor time is an eternity). - it does not prevent a hotdrop at all (it just moves it little further away... which is a pittence for slow moving gangs/fleets).
Nostalgia time: I remember there being a time where there was a massive battleship brawl with limited triage carrier support about once a month in the Minmatar-Amarr zones... the fight would kick off and random people from both militias would start piling into the system... the fight would rage for a good hour or two wih little interference and both sides would come out bloody... good times. Once a month, you are only considering the 150+ pilot bashes then because as I remember it the large shin-digs were almost every weekend .. those Kamela-Kourmonen-Auga gates were submerged in blood in those days 
As for rest: Mobile Jammer is pointless in a bubble-less area, true enough, but it does indicate that CCP knows something is amiss so that's something. - Prohibit bridging into Empire space (includes lowsec for those who didn't know) unless to a specific hard destructible point, be it a mobile thingie or a POS. - Remove all immunities from supers when operating in Empire space. - Introduce delays on multiple jumps to same cyno, say 1-2 jumps immediately, 3-5th take 5-10s longer and so on. Call it a built-in Concord safety measure to prevent collisions or some such 
As for Original Post: FW specific NPCs were meant to help CCP by giving them a way to tweak them without breaking all rats within 100 parsecs and to 'force' appropriate ships .. they just neglected to actually do the necessary follow-up. - Dessie swarms are here to stay, nothing to do about those .. min/maxing at its finest .. but why doesn't that solo navy ship call for help when facing a gangrape scenario and why do they insist on driving Fiat Puntos in Le Mans? Increase rat sizes/threat and spawn one extra rat for every 1.5-2 people in a plex, be it friendly or hostile, they will be weak enough to easily dispatch even in numbers provided at least some of ones crew are in appropriate ships . .that applies even if sizes/threat is upped (they are ridiculously weak now). - Small/Novice have way too high a payout for the work/risk involved, especially considering that the number of spawns one can close. Halve LP on novices, by 1/3rd on smalls. - Instead of spawning one of each size ad nauseum let each system hold three plexes with no other rules. Close a novice and respawn can be anything, lets see farmers farm systems when they have filled them to the brim with massive oaks by only going after the shrubbery! - Sec. status should not move as long as one is in a militia and shooting people in the warzone. How is that for solution!?! -- Standing hit for shooting blues increased many-fold and rules governing individual vs. corp standings tightened to prevent abuse (ie. faster kick of blue-on-blue repeat offenders). |